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3ds Max 2016 mental ray

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3D Model Specifications
Product ID:1125500
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since December 2005
Currently sells 219 products
Product Rating
1 Rating Submitted
Apr 9, 2018
This model is made perfectly and very beautiful.
If you render her, you find that how she is beautiful.
Easy to posing, and ""Face Control"" is very useful.
You can make a lot kinds of expression!
Let''s have rich rendering life with her!!
Laura (DOF girl) - photorealistic female model (v4.6):

=====| USAGE |=====
- Advertising
- Presentation
- Visualization
- Various Simulations
- High-res film closeups
- Education
- Fun

=====| FEATURES |=====
- Poses included in timeline, just hit render (F10) :)
- RIGGED with skin and biped
- Flicker free animation solution (AO, HDRI - selective color gradient)
- MORPH controlled expressions (lip synchronization ready)
- MORPH targets included for faster edit (137 objects)
- FACE CONTROL v1.2 system (62 control objects)
- SSS (Sub Surface Scattering) materials + DISPLACE
- 17 DISPLACE textures for the facial animation (wrinkles)
- WIRED PARAMETERS to automatically synchronize morpher and displace material
- 16384x16384 EXTREMELY detailed BUMP texture
- 8192x8192 TEXTURES (Color, Overall, Subdermal, BackSurface, Specular, Reflection)
- 8192x8192 DISPLACEMENT map to highlight smoothed topology details
- Hair&Fur peach fuzz (facial hair) for detailed closeups
- Hair&Fur hair for realistic results
- Fast hair ANIMATION system
- Hair shake SIMULATION ready
- SPLINE based brows, lashes, nasal hair and private hair
- Dentures (product ID: 899052)
for photorealistic smiles
- Clean edge-loops based topology
- 3ds Max 2016 or higher compatible
- 12Gb DDR3 recommended
- System Unit: Metric (cm)

=====| SUPPORT |=====
- Contact the author via 'SUPPORT TICKET' for any questions regarding custom changes or discounts
- You can update your previously purchased models
- This model will be updated frequently or upon request

=====| POLY COUNT |=====
Laura: - (6,046 polys, 5,996 verts)
Laura Smooth: - (24,062 polys, 24,084 verts)
Mouth system: - (9,427 polys, 9,585 verts)
Morph targets: - (152,235 polys, 155,383 verts)
Brows, lashes, pubic hair: - (splines)
Clothing: - (12,870 polys, 13,349 verts)
All: - (187,593 polys, 191,434 verts)

=====| TEXTURES(55) |=====
16384x16384 (JPG x 1) - Bump Map (Laura)
8192x8192 (JPG x 9) - Skin Layers (Laura)
8192x8192 (JPG x 17) - Displace Height Maps (Laura)
8192x8192 (JPG x 3) - Dress
4096x4096 (JPG x 3) - Underwear
4096x4096 (JPG x 7) - Mouth System (dentures)
4096x4096 (JPG x 1) - Background
2048x2048 (JPG x 8) - Mouth System (tongue)
2048x2048 (JPG x 3) - Eyes
1024x1024 (JPG x 2) - Hair Noise Color
512x512   (JPG x 1) - Eye Bump

=====| LAYERS |=====
0 (default) - (main body mesh, drive meshes, helpers)
Biped - (rigs of the model)
Camera - (phys cameras (DOF ready)
Clothing - (all dressing)
Facial Control - (animation helpers)
Hair - (Hair&Fur, lashes, brows, private hair)
Lights - (lights, omni AO light)
Morph Targets - (included for reference and easy updates)
System Eyes - (control viewpoint)
System Mouth - (dentures)

=====| TIPS |=====
- Manually animate 'Hair&Fur' - select 'Hair_Animator' object and animate it's vertices in 'Auto Key' mode.
- Enable hair Dynamics - Before using hair dynamics in Hair&Fur, remove 'hair_drive' object from Spline Deform in Tools panel of 'Hair&Fur'.
- CenterEyes: Align 'CONTROL-ViewPoint' to 'ViewCenter'. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs)
- DummyHeadBindCollector (Layer: '0 (deault)') - Link to it every object that must move with the head bone.
- DummyJawBindCollector (Layer: 'System Mouth') - Link to it every object that must move with the lower jaw.
- Eyelids moves automatically to the left, right, up and down, depending on the 'Control-ViewPoint' helper position.
- The mouth system works correctly, according to the movement
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