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FORMATS
NATIVE
3ds Max 2016  |  mental ray
3D Model Specifications
187,593 Polygons
191,434 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 1125500
248 Products
Since 2005
65
1

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Laura (DOF girl) - photorealistic female model (v4.6):

=====| USAGE |=====
- Advertising
- Presentation
- Visualization
- Various Simulations
- High-res film closeups
- Education
- Fun

=====| FEATURES |=====
- Poses included in timeline, just hit render (F10) :)
- RIGGED with skin and biped
- Flicker free animation solution (AO, HDRI - selective color gradient)
- MORPH controlled expressions (lip synchronization ready)
- MORPH targets included for faster edit (137 objects)
- FACE CONTROL v1.2 system (62 control objects)
- SSS (Sub Surface Scattering) materials + DISPLACE
- 17 DISPLACE textures for the facial animation (wrinkles)
- WIRED PARAMETERS to automatically synchronize morpher and displace material
- 16384x16384 EXTREMELY detailed BUMP texture
- 8192x8192 TEXTURES (Color, Overall, Subdermal, BackSurface, Specular, Reflection)
- 8192x8192 DISPLACEMENT map to highlight smoothed topology details
- Hair&Fur peach fuzz (facial hair) for detailed closeups
- Hair&Fur hair for realistic results
- Fast hair ANIMATION system
- Hair shake SIMULATION ready
- SPLINE based brows, lashes, nasal hair and private hair
- Dentures (product ID: 899052)
for photorealistic smiles
- Clean edge-loops based topology
- 3ds Max 2016 or higher compatible
- 12Gb DDR3 recommended
- System Unit: Metric (cm)

=====| SUPPORT |=====
- Contact the author via 'SUPPORT TICKET' for any questions regarding custom changes or discounts
- You can update your previously purchased models
- This model will be updated frequently or upon request

=====| POLY COUNT |=====
Laura: - (6,046 polys, 5,996 verts)
Laura Smooth: - (24,062 polys, 24,084 verts)
Mouth system: - (9,427 polys, 9,585 verts)
Morph targets: - (152,235 polys, 155,383 verts)
Brows, lashes, pubic hair: - (splines)
Clothing: - (12,870 polys, 13,349 verts)
All: - (187,593 polys, 191,434 verts)

=====| TEXTURES(55) |=====
16384x16384 (JPG x 1) - Bump Map (Laura)
8192x8192 (JPG x 9) - Skin Layers (Laura)
8192x8192 (JPG x 17) - Displace Height Maps (Laura)
8192x8192 (JPG x 3) - Dress
4096x4096 (JPG x 3) - Underwear
4096x4096 (JPG x 7) - Mouth System (dentures)
4096x4096 (JPG x 1) - Background
2048x2048 (JPG x 8) - Mouth System (tongue)
2048x2048 (JPG x 3) - Eyes
1024x1024 (JPG x 2) - Hair Noise Color
512x512   (JPG x 1) - Eye Bump

=====| LAYERS |=====
0 (default) - (main body mesh, drive meshes, helpers)
Biped - (rigs of the model)
Camera - (phys cameras (DOF ready)
Clothing - (all dressing)
Facial Control - (animation helpers)
Hair - (Hair&Fur, lashes, brows, private hair)
Lights - (lights, omni AO light)
Morph Targets - (included for reference and easy updates)
System Eyes - (control viewpoint)
System Mouth - (dentures)

=====| TIPS |=====
- Manually animate 'Hair&Fur' - select 'Hair_Animator' object and animate it's vertices in 'Auto Key' mode.
- Enable hair Dynamics - Before using hair dynamics in Hair&Fur, remove 'hair_drive' object from Spline Deform in Tools panel of 'Hair&Fur'.
- CenterEyes: Align 'CONTROL-ViewPoint' to 'ViewCenter'. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs)
- DummyHeadBindCollector (Layer: '0 (deault)') - Link to it every object that must move with the head bone.
- DummyJawBindCollector (Layer: 'System Mouth') - Link to it every object that must move with the lower jaw.
- Eyelids moves automatically to the left, right, up and down, depending on the 'Control-ViewPoint' helper position.
- The mouth system works correctly, according to the movement
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