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3D Model License:
Standard - Editorial Uses Only
The intellectual property depicted in this model, including the brand "naruto", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
ZBrush 4r6
Other txt
3D Model Specifications
53,046 Polygons
53,167 Vertices
Polygonal Quads/Tris Geometry
Product ID 862477

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303 Products
Since 2010
This is a 3d sculpt of Korra from the Avatar: Legend of Korra series on Nickelodeon. product comes with 3 of Korra's outfits. clothing and apparel can be mixed and matched to generate Korra's various outfit combinations.

Product is provided in .ztl format. You need to have Zbrush 4r6 or above to open this product and generate Textures .

This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of each subtool ranges from 1 to 7 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.

**Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download

UV's have not been unwrapped but all assets have clean animation friendly topology.UV maps must be generated before color information can be taken outside of zbrush.

**Links to free video tutorials on how to UV Map in zbrush provided with product download

All meshes have been polypainted.

**Links to free video tutorials on how to convert polypaint to textures and export them out of zbrush provided with product download

**Links to free video tutorials on how to use MutiMap exporter, that ships with zbrush, to export other detail tetures(Normal, Dispalcement, Bump, etc) provided with product downlaod

The wireframe turnables shown in the last few preview images are of the meshes at their lowest subdivision level.

The polygon and vertice count specified above is based on the combined poly count of the lowest subdivision level of this character with all its assets.

The .obj files of the character are provided in 6 different subdivision levels.

The UV's of the obj file have not been unwrapped. and no textures have been provided. textures must be generated from .ztl zbrush file after the character is UV mapped.
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