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King Penguin(FUR)(RIGGED)

$119
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2015 V-Ray 3.2

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3D Model Specifications
Product ID:1087403
Published:
Geometry:Polygonal
Polygons:39,000
Vertices:37,000
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2009
Currently sells 612 products
Achievements:
Product Rating
Unrated
Description
High Detailed Photorealistic King Penguin(FUR)(RIGGED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped in skin pose (0,0,0),with fur,rigged and ready for animation.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 70 cm. on the sholder.
Tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 500 000 hairs.
There is 2 hair and fur nodes(body,tail).

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01_King_penguin_FUR_RIGGED.zip contain 1 .max files:

01.King_penguin_FUR_RIGGED.max - the preview images.The model in skin pose,with fur,rigged and ready for animation.
Vray renderer 3.2 setup and materials.Includes Vray-materials.

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Textures:

King_Penguin_body_color_map.jpg (4096x4096)
King_Penguin_body_skin_color_map.jpg (4096x4096
King_Penguin_body_skin_reflection_map.jpg (4096x4096)
King_Penguin_eye.jpg (450x450)
King_Penguin_fur_frizz_map.jpg (2048x2048)
King_Penguin_leg_color_map.jpg (4096x4096)
King_Penguin_leg_displase_map.png (4096x4096)
King_Penguin_mouph_bump_map.jpg (4096x4096)
King_Penguin_mouph_color_map.jpg (4096x4096)

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Total :
Vertices :37000
Polygons :39000

Penguin body:
2470 polys
2473 verts

Legs:
1572 polys
1574 verts

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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes) and Attribute Holders.
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.
- 2 morph targets for open/close eyes
- 2 morph targets for L and R arms
- 1 morph target for the neck
- The neck rig can stretch and shrink back.
- The morph targets are included in the max file.

NOTE: Vray is required for the Max scene.
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