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3D Chair 06 For Kids Low Poly 3D Model

$19
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "delta children", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jun 13, 2019
CheckMate Pro Certified
StemCell Certified
3ds Max 2016 V-Ray 3.5
Maya 2015 V-Ray 3.2
Maya 2015 mental ray
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray
Cinema 4D R18 Advanced Render
FBX
OBJ
FBX Specular v

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3D Model Specifications
Product ID:1415966
Published:
Geometry:Polygonal Quads only
Polygons:306
Vertices:328
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2015
Currently sells 235 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "delta children", is not affiliated with or endorsed by the original rights holders.

Description
--General--

Kids Chair in the shape of Penguin in Low Poly 3D Modeling.

--Features--

   -The Model is built to real-world scale - Units: cm.
   -Fully optimized for games and videos.
   -The Model is one object named: Penguin_Chair
   -The Model is fully unwrapped UVs.

--Geometry--

   -The Model was created in 3DSMAX.
   -Clean and optimized topology.
   -This model consists of Quads only.
   -The geometry is Low Poly.
   -Poly Count: 306    Verts Count: 328

--Textures--

   -All textures are tailored and applied for high quality render results.
   -All Textures are PNG format.
   -All Textures are 2048 x 2048 px resolution.
   -4 Maps: Diffuse - Specular (reflection) - Glossiness - Normal (bumb), Included with the native file.

--Rendering--

   -The Native file renderd by Vray.
   - Render setup, Lights, Camera Included.
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