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K-50M Submachine Gun

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2016  |  Default Scanline
FBX
OBJ
Textures for Unreal Engine 4
Textures for Unity 5 Engine
Other Files
sp_k50m.zip
k50m_bake.zip
3D Model Specifications
9,201 Polygons
8,304 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1005373
283 Products
Since 2009
4
33

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K-50M Submachine Gun is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.


||SPECS||

Low Poly Model (6 Objects)

The K50M has components separated into objects to make animation easier. These objects are arranged in the following hierarchy:

-k50m
    -trigger
    -stock
    -magazine
          -bullet
    -bolt

|| Geometry ||

15788 Total Tris
9201 Total Polys
8304 Total Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 23'' x 2 '' x 9''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unity 5 Engine
Tested in Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

2048x2048 diffuse, specular, glossiness, normal and AO (ambient occlusion) maps
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped

This model was textured with Substance Painter. The Substance Painter source file is also included as an extra download upon purchase.

I have exported textures for Unreal Engine 4 and Unity 5 from Substance Painter to make the import process for those engines easier. See the extra downloads for those textures and instructions on how to use them.

|| Bonus ||

The high poly model/baking scene used to bake the texture maps is also included as a separate download upon purchase of this product.

* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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