|| USAGE || - Model was designed for use in HD animations. - Model is suitable for use in broadcast, high-res film close-up rendering, advertising etc.
|| SPECS || This model contains: - 17 Main character objects including eyes. - Separate group for hairs. - 2 Skirt choices as separate objects - Fringe or short skirt. - All fur-mapped objects are separate from main mesh. - 150+ separate objects for rigging and controls. - 68, 839 polygons with Turbosmooth Off for whole scene. - V-Ray and standard materials used. - 2 V-Ray Lights and a camera.
|| FORMATS || - Usable in 3ds Max 2010 or up - Additional formats: .obj Separate Objs for Body and Hairs - OBJs are tested by Re-importing into 3ds Max.
|| PRESENTATION IMAGES || - All preview images are rendered with V-ray 2.00. - No Photoshop compositing used. - Product is ready to render out-of-the-box.
|| TEXTURES ||
- Almost all colors on the model can be directly modified through 3ds Max material editor. - Model is made with procedural shading in mind, so does not offer unwrapped UVs.
Texture usage: - 6 textures used and included in archive: > skies05.jpg - 5658 x 1824 px > Hair_bumps.jpg - 530 x 530 px > eye-texture.jpg - 1600 x 800 px > Glaring Background2.jpg - 7680 x 2160 px > cb_source1.jpg - 600 x 600 > WhiteFurmap.png - 1300 x 452
|| GENERAL || - Units used: Centimeters (CM). - Model is 165 centimeters tall approx. - Scene objects are organized by layers. - Objects are appropriately named and grouped. - No special plug-ins needed to open or animate. - V-ray 2.00 or up is needed to render scene with above quality.
|| RIGGING || - Custom bone rig setup with shape and helper controls - Biped-like color coding - Simple user friendly shape controls - Independent controls for each finger joint and Torso chain. - Separate hip and center of gravity control - Rig control instructions are available as PDF with the purchase. - Model has 10 Poses stored through 0-10 frames. - Frame 9 has T-pose. - Skin modifier is used along with custom controls. - 14 Facial morph targets are included in the scene. - No part-name confusion when importing several models into a scene.
|| ADDITIONAL NOTES ||
- Model represents approx. 25 of hours of work.
Please contact Turbosquid support staff in case of any query.