Charles Tillinghast James was a self-educated mechanic and carpenter who turned to public life, serving first as a senator from Rhode Island and later as Major General of the militia. He devoted considerable time and talent to the promotion of rifled cannons and to the projectiles they fired. His close friendship with J. Tyler Ames of Ames Foundry led to the development of these artillery pieces. Ironically, James died of wounds that he received from the explosion of a cannon shell of his own manufacture, with which he was experimenting, on October 17, 1862.
The James Rifle was not a widely used cannon in either army, though the 2nd Connecticut Battery was armed them at Gettysburg. All James Rifles fired 14-pound elongated shells and were accurate up to 1,500 yards.
The James Rifle, Type I. is actually a remanufactured M1841 6 Pounder that has been rifled using the James Rifling System, typically using 15 rifle grooves. These guns are not pure James Rifles, and are externally the same as the typical M1841 6 Pounder.
The James Rifle, Type II. is a bronze rifle similar in shape to the 3-inch Ordnance Rifle, and was produced by the Ames Manufacturing Company of Chicopee, Massachusetts. It usually has 7 or 10 rifle grooves and a distinctive front sight blade. (Source: Civilwarwiki)
Originally modeled in Blender and exported to Cinema 4D and Lightwave 3D
High quality model Real-world scale: approx 335 cm x 163 cm x 142 cm (121'' x 64'' x 56''), iron tube bore 7.62 cm (3.0'') , tube length 1175.26 (69''), weight 820 lb Metric units Centered at origin Clean geometry Contains only quads and tris
Polygon count without modifiers: Verts: 41969 Faces: 41029 Tris: 81906
This model consists of 10 objects, Vertex groups identified by logical names
Modeled in Blender 2.79a Blender and Cinema 4D and Lightwave version contains subdivision modifiers that can be easily edited, enabled or disabled
The Blender, Cinema 4D and Lightwave files are inserted into Subdivision modifiers. The COLLADA, FBX, OBJ and 3SDS files are exported in low polycount. You can import and put them into subdivision modifiers