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Iron Man Mark III

$149
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "marvel", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
FORMATS
NATIVE
3ds Max 2011
Softimage 7
3ds Max 2009
3ds Max 2010
Maya 2008
FBX
OBJ
Other hdr
3D Model Specifications
482,750 Polygons
244,625 Vertices
Polygonal Geometry
Unknown Unwrapped UVs
Product ID 701990

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17 Products
Since 2008
Created by a more than 20 years VFX and 3D animation industry veteran.

An Iron Man Mark III model that I created in order to make the Iron Baby video.

Iron Baby was a short video that went viral on the web in may 2010. It was a parody of Iron Man directed by Patrick Boivin with all 3D and effects by me Jocelyn Strob Simard and music by Eric Pfalzgraf. Our goal was to create a video with effects that could rivals the work ILM did on Iron Man. After 3 weeks we reached almost 5 millions views on Youtube and now the count has gone around 14 millions on our both accounts october 2012.

This model is the version before being deformed to baby proportions. So it is the real Iron Man Iron Baby's father!. I am also selling the Iron Baby in my other items on Turbosquid, just click my seller's name to find it.

I include an hi-rez HDRI image for the reflections.


_____DETAILS____________________________________________
-for 3dsmax 2009-2010-2011, maya 2008 and XSI 7.0

- 6592 x 3296 HDRI file included.

- Clean edge-loops based topology

- no UVs

-For each app I applied a meshsmooth but you can remove it to get lower res version.

____POLYCOUNT___________________________________________
Iron Baby:
256 objects
482,760 polys
244,652 verts

____FILES_______________________________________________
-IM_IronManMarkIII_MESH_maya2008.ma
The HDRI is not set up, the shaders are very basic

-IM_IronManMarkIII_MESH_3dsmax2009.max
-IM_IronManMarkIII_MESH_3dsmax2010.max
-IM_IronManMarkIII_MESH_3dsmax2011.max
I rendered the previews in 3ds max 2011. Just put the HDRI in the 'scene assets/images' folder to get the same results

-IM_IronManMarkIII_MESH_XSI7.scn
The HDRI is not set up, the shaders are very basic

-M_ironManMarkIII_MESH.FBX

-M_ironManMarkIII_MESH.OBJ

-M_ironManMarkIII_MESH.XSI

-HDRI: montmoRuines_bordFeu_REFLET.hdr
ultra hi-res: 6592 x 3296. Was used for reflection in the previews.
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