|| FEATURES || -High level of detail, suitable for close-up shots. -Adjusts perfectly to all lighting conditions thanks to displaced iris and correct anatomy. -Real world dimensions in cm. -Hand painted displacement maps for each iris, based on photographic references. -Sclera with carefully projected photographic texture and custom bump map. -Accurate anatomy: Sclera and cornea are a single piece of geometry with two materials blended. Iris is separately modelled. Limbal ring is produced naturally (it is not painted), by optical phenomena. -Modified geometry for each eye to match iris shape. -Base symmetric model included to add your own iris textures. -Realistic V-Ray SSS materials (utilizing aISurface Shader and FastSSS2). -Rigged pupil (interactive controller included in Maya format). -Clean quads-only geometry.
|| TEXTURES || All textures are created from original photographs.