This is an interior design of a Gymnastics room. The room contains eight machines, a storage rack, three simple televisions, three windows and a door. Most of the objects are displayed and rendered in smooth preview. The scene is lit using Global Illumination and Final Gather. The Photons are emitted from an area light with intensity equal to zero. There is a directional light representing the sun light with depth maps shadows activated. Some objects are textured with mental ray materials such as the windows which are textured by dielectric material. I attached with the project files four Final Gather and Global Illumination maps with four camera bookmarks in the Render_Cam to decrease the render time if you are going to render from the same place. This scene is saved with Autodesk Maya 2012 but can be opened in older versions just by ignoring file version in 'open scene' options.
Description of uploaded files: Gym ma mb.zip: Contains the maya scene file in Maya ASCII and Maya Binary file extensions. textures.zip: Contains the textures images. Maps.zip: Contains the four Final Gather and Global Illumination maps in addition to one shadow map. Don't hesitate to send me if you have any questions.