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int_chandelier01.ZIP

$85$59.50
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 9.0
unhiding_glare_shader.txt
Details on how to use the glare shader

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3D Model Specifications
Product ID:501514
Published:
Geometry:Polygonal
Polygons:612,526
Vertices:345,109
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Unknown
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since March 2002
Currently sells 93 products
Achievements:
Product Rating
Unrated
Description
Room: 28 verts 56 faces
Chandelier: 345053 verts 612498 faces

Model units = feet. Current material/lighting setup for mental ray.

8 point lights: 6 on the chandelier, two in the room for extra lighting (the glare shader in the camera output shader slot didn't like exposure control). GI (without FG) was enabled in the renderings. Glare shader was also used (camera output). If you assign mental ray as the renderer, and glare doesn't work or show up in the material editor, see the file 'unhiding_glare_shader.txt'

Maps used for the room (trim, floor, ceiling) are in the \3ds Max xx\maps\ArchMat directory (if you choose to use this room). The chandelier does not use any bitmaps.

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