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Cave Tunnel

$39
or
FORMATS
NATIVE
Lightwave 11
Default Scanline
Maya 2011
3ds Max 2011
FBX
OBJ
3D Model Specifications
313,200 Polygons
156,961 Vertices
Polygonal Tris only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1008328
449 Products
Since 2008

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Interior cave tunnel scene made with Lightwave. Modelled with displacement modelling. Original quad based mesh is also included in Lightwave format and OBJ that can be subdivided and displaced.

A lot of various renders can be made with this model by varying the camera placement inside the cave.

Lightwave scene file is included which was used to create the textured preview renders. It is ready to render, but it requires the free DP Light plugin for Lightwave from Denis Pontonnier.

Other formats don't have necessary lights or other things setup, only the model and textures, but the models are textured properly.

Following textures are included:
cave_CURVATURE.tga
cave_DIFFUSE.tga
cave_GLOSS.tga
cave_NORMAL.tga
cave_HEIGHT.tga
cave_ROUGH.tga

all textures 2048x2048 pixels.

Non-overlapping UV coordinates. Textures set to tile 4x in Lightwave, Max and Maya.
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