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Intel Core i7 4770K

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "intel", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2011 Default Scanline
3ds Max 2016 Default Scanline
3ds Max 2011 V-Ray 3.40.03
3ds Max 2016 V-Ray 3.40.03
Autodesk FBX 2014
Textures games.rar
Textures original.rar

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3D Model Specifications
Product ID:1050758
Published:
Geometry:Polygonal
Polygons:91,031
Vertices:133,156
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since April 2014
Currently sells 38 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "intel", is not affiliated with or endorsed by the original rights holders.

Description
Highly detailed main characteristics:
- Originally created with 3ds Max 2016
- One .max file with V-Ray materials
- Some objects are smoothed using an instance Meshsmooth
- Total 2 objects in the scene
- Unit system is set to metric. Real-world scale
- All textures and materials are included and assigned
- 7 textures, which vary in resolution from 256x256 px to 4096x4096 px
- All textures are square
- All materials are merged into one Multi/Sub-Object, and employs 13
- All objects are made by Smoothing Groups
- Absolutely at all models all the angles smoothed using modifier QuadChamfer
- Textures imposed on the chips and charge completely redrawn with real photos
- File size .max 15,3 MB; .fbx 43,8 MB
Polycounts:
- No MeshSmooth: 97,226 polys and 101,516 vertices
- MeshSmooth level 2: 131,453 polys and 135,870 vertices

Low-poly main characteristics:
- Originally created with 3ds Max 2016
- One .max file with Renderer: Default (Scanline)
- Total 70 objects in the scene
- Unit system is set to metric. Real-world scale
- All textures are square
- 4 textures, which vary in resolution from 2048x2048 px to 4096x4096 px
- All materials are merged into one Multi/Sub-Object, and employs 8
- All objects are made by Smoothing Groups
- Model tested on in Unity
- Textures imposed on the chips and charge completely redrawn with real photos
- File size . max 1,44 MB; .fbx 1,0 MB

Polycounts:
- 14,2k faces and 4,2k vertices

Special notes:
- .max files can be loaded in 3ds Max 2011 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.40.03 or higher is required
- In the game model on a textolite board, the textures and id differ from the high-poly model

Hope you like it!
Also check out my other models, just click on my user name to see complete gallery.
Nikolay94
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