My first submission to TurboSquid so please don't hesitate to message me if you have any questions/concerns.
This is a simple helmet design for a character in a Scifi/Cyberpunk style game.
Includes: -Model in FBX format -Model in OBJ format -Normal Maps (Original & OpenGL) -Basecolor -Emissive -Mettalic -Roughness -Height -mtl file
I tested the material in UE4 and everything worked (as seen in pic) although I must admit I'm not an expert with UE4 materials at this time and the object did seem to come in a bit lighter/brighter than previous models of mine have. Part of this due to metallic & roughness value's I'm sure but simply darkening the basecolor in photoshop could counter this as well.
The eyes and the forehead contain red emissive channels that can glow.
Please contact me if you have any questions/concerns regarding the model.