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3D IndyCar Season 2019 Speedway Race Car model

$89
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brands "indianapolis 500", "indycar", "dallara", "firestone tires" and "honda", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brands "indianapolis 500", "indycar", "dallara", "firestone tires" and "honda", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Apr 25, 2019
CheckMate Lite Certified
3ds Max 2016 V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ
STL

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3D Model Specifications
Product ID:1400793
Published:
Geometry:Polygonal Quads/Tris
Polygons:17,446
Vertices:17,214
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2008
Currently sells 504 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brands "indianapolis 500", "indycar", "dallara", "firestone tires" and "honda", is not affiliated with or endorsed by the original rights holders.

Description
Low-poly subdivision-ready 3D model of IndyCar Season 2019 Speedway Race Car for speedway track (like Indianapolis Motor Speedway) with PBR materials (Specular and Metallic workflows).

Advantages of the model:

- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 24 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- 3DS MAX archieve includes separate layers of diffuse texture thus making changes to textures is easy as never.
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Polygons count: 17,446 (no n-gons)
    Subdivision 1 polygons count: 137,556
    Subdivision 2 polygons count: 550,224
- Vertices count: 17,214
- Unit Scale: Metric / Centimeters


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Textures (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the following formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- STL


You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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