All models are in FBX format and have their relevent Texture maps and Normal maps Included in the individual folders. (Both Images are 1k Quality for Game Dev Purposes)
All files can be loaded into Both MAYA2009/2012 and Bodypaint 3D for model or texture editing, to your own style. You can also resize the Images/Textures to 2k or 3K if you plan to use the models for Cinamatic Purposes. OTHER TIPS : The Maya Material settings are DEFAULT. So Diffuse/Reflection/Transparency(For Glass & Wire) settings would need tweaking to your own preference.
MODEL/TEXTURE EDITING : MAYA 2009/2012 : Import the model fbx format,Assign texture/normal maps in Attribute window.Texture to Colour Channel & Normal Map as a FILE into the Bump Channel,you can determine the bump level by Right click & Break connection to put in your own values. In Model Attributes window: Choose 'NAMEPolysurface' TAB in RENDER STATS Leave just Primary Visibility Ticked. You can tick other attributes after test renders until you have the model to your liking.
Hope the tips help you out.
Thankyou for your purchase
Head of Operations IMAGINEER STUDIO'S UK
Look out for our Industrial Buildings Pack created using the Above Pack,for sale very soon.