A very high quality ice cream scoop in a waffle cone.
The ice cream is a high resolution photogrammetry scan. The colour of the scan is baked into a vertex map on the geometry, and the shader uses this to make it's own colour.
The cone is modeled from scratch and procedurally textured except for 1 color file map.
All textured in Arnold for Maya. SSS is used, if the model is scaled the SSS scale will need to be adjusted accordingly. Camera and lights included. Lattice deformers are in the Maya file to fit the scoop into the cone, otherwise baked in the other formats.