Textured model of human teeth. Built for closeup renders. Geometry can be easily rigid bound to a rig as the upper and the lower teeth are kept as separate geometries. Tongue is also separate and is easily deformable. Although teeth roots are rounded off for the efficiency sake, the model is accurate as it was built using a cast as a reference.
Textures and materials-
- All textures are of resolution 4096*4096 - Efficiently laid non overlapping uvs - Basic material setup
teeth_color.tga teeth_spec.tga teeth_bump.tga
- Quads - 11,148 polys - 11,319 vertices - Real world scale (width approximately 7 cm)