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Human Brain

$49
or
Royalty Free License
- All Extended Uses
Included Formats
Maya 2016 mental ray
ZBrush 2018
Maya 2018 Arnold
Maya 2018 Arnold

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3D Model Specifications
Product ID:936259
Published:
Geometry:Polygonal Quads/Tris
Polygons:170,761
Vertices:170,953
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2009
Currently sells 329 products
Achievements:
Product Rating
2 Ratings Submitted
Description
Human Brain

Now includes Maya 2018 version rendered in Arnold!

High quality realistic human brain.   High resolution textures and displacement included. File is ready to render. Created in Maya 2015. IncludesZ-Brush editable file, OBJ and FBX files for additional software compatibility.

Includes the following: asymmetrical Cerebrum, Anterior_Commissure, Pauamen, Caudate Nucleus, Thalamus, Ventricular System of the Brain, Corpus Callosum, Hippocampus, Amygdaloid, Olfactory, Indusium Griseum, Cerebellum, Pons, Substantia Nigra, Subthalamic Nucleus, Medulla Oblongata, Medullary Pyramid, Gracile Tubercle, Cuneate_Tubercle, Brain Stem and Optic Nerve.

==FILES== (Maya 2015, Mental Ray)
Human_Brain.ma (26.5 MB)
ImageBasedLighting.hdr (2048x1024, 6.41 MB)
Brain_Color.tif (4096x4096, 48MB)
Brain_Displacement.tif (4096x4096, 32MB)
workspace.mel

==FILES== (Maya 2018, Arnold)
Human_Brain_Arnold.ma (47 MB)
Brain_Color.tif (4096x4096, 48MB)
Brain_Color.tx
workspace.mel

==SIZE== (units cm)
Real world scale: (including brain stem)
H: 79.0 cm | W:13.6 cm | D: 17.8 cm
Real world scale: (brain only)
H: 14.2 cm | W: 13.6 cm | D: 17.8 cm

==SUPPORT==
-Contact the author via 'Support Ticket' for any questions
-This model will be updated upon request

==ORGANIZATION==
-All items properly named and grouped.
-All materials and textures are properly named.

==RENDERING==
Maya 2015 Renders with Mental Ray (All preview images are Mental Ray unless otherwise noted)

Maya 2018 Renders with Arnold

Clean File paths are setup to allow no hassle setup
File will automatically subdivide to proper render division at render time.   
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
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