This model includes detailed and anatomically correct micro level cross-section representation of the human bone. The model includes spongy bone, compact bone, osteon, lamella, central canal, blood vessels, trabeculae, osteocyte cells, Sharpey's fibers, fibrous periosteum.
The model is based on microscopic imagery and anatomy books. The entire geometry is very clean. It is all poly and most quads with few triangles.
Textures are 2k-8k, depending on the need.
The lighting and render is done in maya 2011 using mental ray. All other formats include the geometry, standard materials and textures applied. Maya setup uses Sub Surface Scattering to get the flashy look. The render is rock solid and it takes from about 10 minutes per frame on i7-6700 machine (for the preview 1280x1280 image), which makes it usable for Animations. No Global Illumination or Final Gathering used. The renders from the preview are not edited in any way in post, so what you see is what you get.