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General Notes: - Originally created in Maya 2018 - Real world scale (mm) - High quality and clean topology - All details, logos are modeled, no textures needed at all - Geometry is subdivision ready - Friendly naming convention and hierarchy - Arnold materials included, setuped and ready to go
Rendering: - Render setup in Autodesk Maya 2018 - Rendered in Arnold using only standard Arnold tools and materials
After 4 thumbnail image other has slight retouch on top. Namely few AOV passes and ambient occlusion applied on top in Photoshop. Just in usual multiply and screen etc. modes. All this AOV and layers of ambient occlusion are included in the scene.