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3D HTC Vive PRO Set

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2012  |  V-Ray
Maya 2011  |  Default Scanline
3ds Max 2012  |  Default Scanline
3ds Max 2012  |  V-Ray
Cinema 4D 16  |  Default Scanline
3D Studio
FBX
OBJ
HTC_Vive_Controller_Blue_tex.rar
HTC_Vive_Pro_tex.rar
Other Files
HTC_Vive_Controller_Blue_HQ_render.rar
HTC_Vive_Pro_Adapter_HQ_render.rar
HTC_Vive_Pro_HQ_render.rar
3D Model Specifications
1 Polygons
1 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1260558
1911 Products
Since 2009
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Detailed 3d model of HTC Vive PRO Set:

HTC Vive Pro Virtual Reality System
Polygons: 39,000

HTC Vive Controller
Polygons: 7,200

HTC Vive Adapter
Polygons: 51,000


Topology of geometry:

- forms and proportions of The 3D model most similar to the real object
- detailed enough for close-up renders
- the geometry of the model was created very neatly
- there are no many-sided polygons
- the model optimized for meshsmooth modifier
- Not collapsed the meshsmooth modified
- archives (3ds, obj, fbx, c4d, mb) included smoothing and initial models
- apply the Smooth modifier with a parameter to obtain the desired level of detail


Materials and Textures:

- 3ds max files included Standart materials and Vray-Shaders
- large size textures with layers (*.tiff) included
- Maps is resolution 8096x8096 pix, 4096x4096 pix format - TIFF(diffuse, reflect, glossy)
- all textures paths are cleaned


Organization of scene:

- to all objects and materials names in scene are appropriated
- real world size (system units - mm)
- coordinates of location of the model in space (x0, y0, z0)
- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)


File Formats:

- original file format - 3ds max 2009 + Vray
- 3ds max with standard materials
- 3ds, obj, fbx (Multi Format)
- Cinema 4D and Maya - exported with standard materials


Renders:

- all previews rendered 3ds max Vray
- the model is completely ready for use visualization in 3ds max + Vray
- realistic render (*.tiff format with alpha channel) included
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