Simple, low-poly house which uses HQ PBR textures, good for any purpose. Its doors are separated and pivoted properly to rotate realistically in the game engine.
Texture maps: Albedo, normal, metallic, gloss, occlusion, height (16bit) - Gloss is stored in metallic map's alpha channel. Should you need roughness map, extract gloss from metallic map's alpha and invert it.
Tiling materials are kept separate, so you can change them at ease. Every texture was created with ZBrush and Substance designer.
The model comes with a separate UV channel preserved for lightmapping (non-overlapping), and collider mesh as well.
If you have any questions in regards with the product, don't hesitate to contact me here!