Houdini is pure procedural power. So is this Asset, a nuclear Explosion that can be adjusted, scaled, changed and detailed setup, to shape the perfect nuke for your production, needs or learning curve.
It was created in Houdini 14 and can easy be imported as Digital Asset also in Houdini 15. It also works great with the NON-Commercial version of Houdini. In this Asset you can fast and good control the following parameters:
1. Mushroom 2. Shockwave 3. Shockwave 2 // Funnel 4. Color of Pyrofx 5. Container Size and Speed of Explosion 6. Cache Adjustments to speed up your creation 7. Shader and Light Behaviour
The Nuke Asset is ready to go and just needs to be imported into your Houdini version of choice (created in Houdini 14/ NON-Commercial Version) Please have a look at the renderings and animations, to get an idea, what this great Asset can do! The cache system is very fast and gives very nice results in a short ammount of time.