Special Offer! Off

Selected items only. See more offers in My Account.

3D Horse (2) (Black) (ANIMATED) (FUR)

Royalty Free License
- All Extended Uses
Included Formats
Nov 13, 2017
CheckMate Pro Certified
Maya 2017 Arnold

Don't see the file format you need?

Free File Format Conversion

Complete Confidence

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:1217683
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since September 2005
Currently sells 402 products
Product Rating
High Detailed Photorealistic Horse (Black Color); FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above - hit the '3' button for the geometry approximation preview and render)

- eyes, corneas, gum, teeth and tongue are modeled separately.

8k High resolution textures (main color and normal maps are .tga):

colorBlack.tga (8192x8192)
normal.tga (8192x8192)
displacement.tif (8192x8192)
specular.jpg (8192x8192)
hdr.hdr (3200x1600)

Measurement units: centimeters
Formats included:

-Maya 2017-

HorseBlack_RIGMaya2017Shave95v12.ma - default RIG (maya 2017 ascii)

HorseBlack_signaturePoseMaya2017Shave95v12.ma - default RIG (maya 2017 ascii)

WalkRef.mb - animation file (maya 2017 binary)
RunRef.mb - animation file (maya 2017 binary)
AttackRef.mb - animation file (maya 2017 binary)
DeathRef.mb - animation file (maya 2017 binary)
EatRef.mb - animation file (maya 2017 binary)
LookAroundRef.mb - animation file (maya 2017 binary)
ShruggingHead&WavingRef.mb - animation file (maya 2017 binary)
TakeDemageRef.mb - animation file (maya 2017 binary)
Run&StopRef.mb - animation file (maya 2017 binary)

hairCurvesExportedMaya2017.ma - hair curves (nurbs) converted from shave and a haircut hair primitives.


hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.

Mesh resolutions- Polycount (quads):

main horse mesh: 9990
gum/teeth: 4692
tongue: 68
eyeballs/corneas: 384
background plane: 1

You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 8 minutes for a 1480x800 frame)
--7 different hair systems for a total of about 1.5m hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.

* The actual files have been created with Shave and a haircut 9.5
** Please always use an updated Shave and a haircut release to avoid rendering issues.

The actual rendering settings (AA=4) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.


This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.

Nine fully editable animation sets have been included in maya files (referenced to the main rig) to make them easier to use and edit:

-walk (39 frames - loopable)
-run (14 frames - loopable)
-attack (100 frames - loopable)
-death (48 frames)
-eat (100 frames)
-look around (100 frames - loopable)
-shrugging head & waving (72 frames - loopable)
-take demage (42 frames - loopable)
-run & stop (170 frames)
Related Products
More Products by Artist