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Hippopotamus(Rigged)

3D Model License: Standard    Upgrade License
Mar 13, 2017
CheckMate Pro Certified
FORMATS
NATIVE
Maya 2017  |  Arnold
ZBrush
FBX
OBJ
3D Model Specifications
56,460 Polygons
74,011 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Product ID: 1125214
12 Products
Since 2016
11

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High detail and realistic Hippopotamus
Clean Uv
Model has clean topology,
rigged
Maya 2017 Arnold

Arnold renderer is
no plug-in (maya2017 default renderer), easy render
maya 2017 Default Renderer
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Hippopotamus Model object : Actual size object

Height from shoulder to paw : 1.5M
Length from head to tail: 3.2M

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Hippopotamus: include files

Hippopotamus_MB_mb(maya2017)
Hippopotamus_MA_ma(maya2017)
Hippopotamus_FBX.FBX
Hippopotamus_OBJ.OBJ
Hippopotamus_ZTL.ZTL(zbrush 4r7 p2)

Hippopotamus_Skin_texture (8192x8192)
Hippopotamus_Skin_Displacement (8192x8192)
Hippopotamus_Skin_normal (8192x8192)
Hippopotamus_Skin_spec (8192x8192)
Hippopotamus_Teech_texture (8192x8192)
Hippopotamus_Teech_Displacement (8192x8192)
Hippopotamus_Eye_texture (2048x2048)
Hippopotamus_HDRI.hdr

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Hippopotamus model has:

Polycount (quads):
mesh: 56460
vertex: 74011

8192x8192 textures:
(Skin_texture, Skin_normal, Skin_Displacement, Skin_spec)

8192x8192 textures:
(teech_texture, teech_Displacement)

2048x2048 Texture :
(eye_texture)

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subdivable polygons in Zbrush file:
(Hippopotamus_ZTL.ZTL)
Zbrush 4r7 p2

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Rig description:

Rig_MAINCtrl - control whole model
Rig_MAINCtrl1 - control whole model

Rig_Hip_root_Ctrl - control jump action model

Rig_Torso_Ctrl01 -   control rotation,move of torso
Rig_Torso_Ctrl02 -   control rotation,move of torso
Rig_Torso_Ctrl03 -   control rotation,move of torso

Rig_Shouder_Ctrl - control rotation,move of neck

Rig_Neck_Ctrl01- control rotation,move of neck
Rig_Neck_Ctrl02- control rotation,move of neck

Rig_Head_Ctrl   - control rotation,move of head

Rig_l_Eye_Ctrl   - control rotation,move of left eye
Rig_R_Eye_Ctrl   - control rotation,move of left eye

Rig_l_ear_Ctrl - control rotation,move of ear
Rig_R_ear_Ctrl - control rotation,move of ear

Rig_tail_Ctrl01 - control rotation,move of tail
Rig_tail_Ctrl02 - control rotation,move of tail
Rig_tail_Ctrl03 - control rotation,move of tail

Rig_l_BackLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_l_BackLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_l_BackLeg_ToeIKCtrl - control rotation,move of fore
leg Toe

Rig_R_BackLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_R_BackLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_R_BackLeg_ToeIKCtrl - control rotation,move of fore
leg Toe

Rig_l_FrontLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_l_FrontLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_l_FrontLeg_ToeIKCtrl - control rotation,move of fore
leg Toe

Rig_R_FrontLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_R_FrontLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_R_FrontLeg_ToeIKCtrl - control rotation,move of fore
leg Toe

Rig_R_Back_KneeIkCtrl-control move of Knee

Rig_L_Back_KneeIkCtrl-control move of Knee

Rig_R_Front_KneeIkCtrl-control move of Knee

Rig_L_Front_KneeIkCtrl-control move of Knee

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