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Highways On Desert Construction

May 26, 2015
CheckMate Lite Certified
FORMATS
NATIVE
3ds Max 2009  |  Default Scanline
3ds Max 2009  |  V-Ray 2,4
FBX
OBJ
3D Model Specifications
525,787 Polygons
635,968 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Product ID: 910395
435 Products
Since 2004
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HIGHWAY CONSTRUCTION ON DESERT
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This is very accurate complete scene of highway on desert. Two types of highway road. Good mesh topology, very high resolution of road textures.

Construction contains 7 elements:

- 1 low highway element plus 1 turn,
- 2 middle highway elements plus 2 turns,
- 1 highway descents,

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Two versions included:

- 3ds Max - standard version with standard materials, no light,
- 3ds Max V-Ray version with V-Ray materials, light and render setups (ready to render like images above),

Exported formats has no bugs, Uv works correctly. Obviously there is no light in exported formats.
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PROFESSIONALLY MODELLED

Models made without ngons and to keep polycount as low as possible.

CHECK MATE PRO standard:

- no isolated or overlapped vertices,
- no overlapped faces,
- mostly quads (98,6%)
- real worlds scale (meters), objects at 100% scale at object level,
- no extraneous, unnecessary objects etc.
- grouped, ready to merge into the scene,
- polycount - 525.787 (single element 4000-8000)

Mesh is not intended for subdivision.
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WELL ARRANGED

Like all our scenes this project is handy to use and easy to modify.

In this product there is no problem with multiplied materials and textures.

Each material has his 'material-sample' object in the scene so you dont have to search and reapply materials.
Each object has assigned only one material so there is no annoying Multi/Sub-Object materials!

Materials, textures, objects are clearly named in English. Models are separated on layers, very easy to work with.

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There are 8 textures in dimensions:
2048x6874 (asphalt), 606x6874 (asphalt), 4096x4096 (terrain), 3568x2336 (concrete), 2400x1600 (skydome), 2048x2048 (concrete), 1024x1024, 512x512 (aluminium for rails).

FILES IN ARCHIVES

- 01_max_HighwDesert_standard.rar:
01_max_HighwDesert_standard.max + textures,

- 02_max_HighwDesert_Vray.rar:
02_max_HighwDesert_Vray.max + textures,

- 03_FBX_HighwDesert.rar:
03_FBX_HighwDesert.fbx + textures,

- 04_OBJ_HighwDesert.rar:
04_OBJ_HighwDesert.obj,
04_OBJ_HighwDesert.mtl
+ textures

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