3D model of a hammer. Quad-based topology of the mesh can be used with subdivision surface modifier to increase level of details of the model.
Created and rendered via Blender 2.78 / Cycles. Native BLEND file contains lighting and render setups in Cycles mode, and also node shaders / materials (only in BLEND file!) as shown at #1 turntable images (with some levels adjustment).
OBJ and FBX formats are exported from Blender and submitted as a meshes/objects as shown on #2-5 turntables.