3d Model of a Hairbrush. The model has been built using a real object as a reference.
Completely UV mapped, smoothable, made with Maya. Ready to render. All UVs grouped into one 0 to 1 UV space. Suitable for every kind of rendering, close-up stills and animations.
Faces and vertices count: hair_stick_mesh number of faces = 138 * 79 meshes hair_stick_ball_mesh number of faces = 42 * 79 meshes hair_brush_base number of faces = 2358 total faces count 16578 total vertices count 16878
The Maya scene also includes a light rig setup, which uses two polygon spheres- one for Final Gather illumination and the other for the reflection, plus a ground plane to catch the shadow in rendering. Two HDR images are linked to the material of the 2 spheres and they are included in the download.
The model can be used without the smooth mesh preview as a background character or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images