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3D GRUMMAN F2F-1 USS Lexington CV-2 1936 model

$179
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "grumman", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Lightwave 2018 Default Scanline 2018
Collada
FBX
OBJ

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3D Model Specifications
Product ID:1287211
Published:
Geometry:Polygonal
Polygons:210,640
Vertices:219,422
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since September 2002
Currently sells 45 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model , including the brand "grumman", is not affiliated with or endorsed by the original rights holders.

Description
GRUMMAN F2F-1 No.9652

Color scheme: on board USS Lexington CV-2 - US Navy 1936

OVERVIEW
The Grumman F2F was a single-engine, biplane fighter aircraft with retractable undercarriage, serving as the standard fighter for the United States Navy between 1936 and 1940. It was designed for both carrier- and land-based operations.

3D MODEL GENERAL INFO
This is a high detailed 1:1 scale 3d model. It has detailed exterior (each detail is modeled, bump map used only for some scratches), engine, cockpit with seat, commands and instruments panel.
The model was created based on historical plans and documentation.
No UV maps used, except one for the cockpit instruments.
Each material is PBR, made with Lightwave internal material editor. No plugin used. All the textures are included in the zip file.
The provided Lightwave scene contains a basic setup to control each movable part, such as ailerons, rudder, elevators, propeller, cockpit hood and landing gears

OBJ, FBX and DAE files have no setup, so if you need to animate the airplane you have to make your own setup according to the 3d software you are using.
In the OBJ, FBX and DAE files all surface materials are clearly named to help you reassign materials inside other 3d software
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