High detailed model of an ancient greek helmet, a Pseudo-Corinthian.
The .max scene has the helmet's full modifier stack intact so that you can understand how the the model was made and do further changes easily. The textures are of 1024*1024 resolution in .tga format and both the high poly and low poly version are included.(diffuse and normal maps)
The hair was created using the Hair and Fur modifier and could be used to create textures a low poly version of the helmet's crests which are not textured.
The seams were removed using the render to texture feature and the second UVW chanel used is located at the low poly version of the helmet which is hidden.
Finally the scene was rendered using the default Scanline renderer w/ a skylight.
The product contains: -.max scene -.obj, .3ds, .fbx and .dae formats of the helmet(low and high poly) -.tga texture maps of 1024*1024, 2 diffuse and 1 normal -.psd with all the layers intact
PS. Check the .txt to see a saved summary from 3ds max.