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3D Great Buddha Head 3D Model model

$69
or
Royalty Free License
- All Extended Uses
Included Formats
Jan 31, 2019
CheckMate Pro Certified
3ds Max 2012 V-Ray 2.1
Buddha_head.tbscene
Marmoset
Readme HDR.txt

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3D Model Specifications
Product ID:1373180
Published:
Geometry:Polygonal Quads/Tris
Polygons:68,465
Vertices:72,475
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2008
Currently sells 136 products
Achievements:
Product Rating
2 Ratings Submitted
Description
Great Buddha Head of Kamakura Japan 3D model
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High detailed 3d model of the Great Buddha 3d scan. This model was created using photogrammetry and has a very high geometric accuracy

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MAIN FEATURES
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>>Model was designed for game engines and closeup renders.
>> Rendering is made with Vray and realtime Marmoset Game engine.
>> High resolution texture with realistic setting for materials and detailed topology also enables very nice and high quality renders of this model
>> Professionally created model and textures
>> Detailed modeling scaled to real-world scale
>> Professionally created UV sets
>> Accurate and realistic high-resolution textures.
>> Include all essential maps such as color, normal bump, and specular
>> All materials setup.
>> Good file organization. All components are intelligently grouped and layered.
>> Great poly and texture efficiency for this level of scale and detail.
>> Original format is 3ds Max 2012. For best result use this format.
>> Preview Images from game engines

TECHNICAL SPECIFICATIONS
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Polygon Count: 136859 (13078 statue)
Vertices Count: 72475 (13325 statue)
Number of textures: 7 in scene (12 all)

TEXTURE SPECIFICATIONS
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1 textures are 8192 x 8192 in resolution.
6 textures are 4096 x 4096 in resolution.

PBR Textures: Diffuse maps, Normal maps, Specular maps,+ additional albedo, AO, cavity
- is photo-realistic, is in quadratic format, is in very high resolution, is in Tga format , no bugs on normal maps


MODEL
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- model is centered
- models has logical name
- all materials are named logically
- model is in real world scale
- model has the exact actual size and proportions obtained photogrammetric tools
- model has not any N-GONs, only quad/tris
- model detailed and retopologed in Z-Brush. First mesh, UV mapped and final correction in 3ds Max 2012
- model completely unwrapped and non-overlapping for editing the textures

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