High Detailed Photorealistic Gray Wolf(3)(FUR)(RIGGED) Modeling in 3ds max 2015 and rendered with Vray 3.2.0
The .max scene is Ready to render with Vray 3.2 settings. Clean topology based on quads and tris. This model is completely UVunwrapped,smoothable and rigged. In the folder'maps' you will find all the maps , used for rendering. The maps are in the. max .zip. Real world scale of the model - 70 cm. on the sholder. Teeth,tongue and eyeballs are included and modeled separately. The Fur is made with the new Ephere Ornatrix 4 (hair and fur plugin) for 3ds max 2015. For an even better render quality you can increase the hair primitives count, up to your machine memory limit. For this render the hair count is 450 000 hairs. There is 6 Ornatrix fur nodes. The model is not animated here.The preview animations are to see the rig and the skin in action.
The Rig: - the model is rigged with 3ds max BONE TOOLS. - custom wire parameters and expretions for a better fisical movment - 9 morph targets (open-close eyes,open-close hoofs,angry-happy) - advansed twisting sistem for the spine and the neck - all the morph target meshes are included in the .max file
NOTE: Vray 3.2 is required for the Max scene.
Ephere Ornatrix 4 is required for the Max scene too,to be able to render the fur. Uses splines for the groom (splines can be used to generate and groom the hair with Hair & Fur or Hair farm and use the same shaders). Ornatrix can be purchased at a good price from Ephere website!
If you do not have the Ornatrix plugin, you can render it by installing the demo version.Download it from the Ephere website. The only limitation that demo has is inability to save so loading and rendering the scene is entirely possible. You can always take the hair guides from Ornatrix and convert them to 3dsmax native splines. These can be used by any other hair solution like Max's native hair if you wish or HairFarm.