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Gourmet Jar Glass

Royalty Free License
- All Extended Uses
Included Formats
Jul 31, 2012
CheckMate Pro Certified
Maya 2012 mental ray
3ds Max 2009 mental ray

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3D Model Specifications
Product ID:684441
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since February 2011
Currently sells 106 products
Product Rating
Gourmet Glass Jar. Used for High Quality Fine Food produced and sold in jars. This is the exact version of the italian jar called 'vaso orcio 314' .

Completely UV mapped , smoothable , made with Maya.
Ready to render. All UVs grouped into one 0 to 1 UV space.

High resolution textures:

label_color 4096 x 4096 (TGA file format)
label_cutout 4096 x 4096 (TGA file format)
label_specular 4096 x 4096 (TGA file format)
label_texts 4096 x 4096 (TGA file format)
jar_cap_color 4096 x 4096 (TGA file format)
cap_specular 4096 x4096 (TGA file format)

Formats included:

.ma (Maya 2012 ASCII)
.obj (Alias Wavefront)
.3ds (Autodesk 3ds Max)


This model has a clean geometry.
Faces and vertices count:
Faces and vertices count:
jar_vaso_orcio_314 number of faces = 7358
jar_vaso_orcio_314 number of Vertices = 7360
cap_capsula_to63 number of faces = 3984
cap_capsula_to63 number of Vertices = 3986
label_cachet number of faces = 270
label_cachet number of Vertices = 308
label_under_cachet number of faces = 98
label_under_cachet number of Vertices = 120
label_front number of faces = 234
label_front number of Vertices = 266
label_top number of faces = 312
label_top number of Vertices = 337
total faces count 12256
total vertices count 12377

Light Rig Faces count:

base_plane number of faces = 100


To render the Maya file in Mental Ray you will need to press the '3' button on the keyboard for the Smooth Mesh Preview.
The Maya file includes a lighting setup that uses Mental Ray Physical Sky and Sun. In order to disable it , one should delete it by cliccing the delete button in the Mental Ray render setting tab called ' Indirect Lighting'.
In order to get the correct illumination in the Maya files inside the Mental Ray Common settings the Enable Color Management' is turn on.
If it needs to render with a different camera , while keeping the Mental Ray Physical Sky and Sun , the 'mia_exposure_simple' node, linked to the perspective camera in the scenes , should be linked to the new camera as well.

In the Maya file there is a separeted texture for the text of the label. It's linked to a layered texture node set to 'multiply' in the 'layer blend mode'.

The 3dsmax file format uses a MR Sun and Sky illumination System , with color Management turn on.

The preview images in the above presentations are all rendered with no post work.
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