Faces and vertices count: jar_vaso_orcio_314 number of faces = 7358 jar_vaso_orcio_314 number of Vertices = 7360 cap_capsula_to63 number of faces = 3984 cap_capsula_to63 number of Vertices = 3986 label_cachet number of faces = 270 label_cachet number of Vertices = 308 label_under_cachet number of faces = 98 label_under_cachet number of Vertices = 120 label_front number of faces = 234 label_front number of Vertices = 266 label_top number of faces = 312 label_top number of Vertices = 337 total faces count 12256 total vertices count 12377
Light Rig Faces count:
base_plane number of faces = 100
To render the Maya file in Mental Ray you will need to press the '3' button on the keyboard for the Smooth Mesh Preview. The Maya file includes a lighting setup that uses Mental Ray Physical Sky and Sun. In order to disable it , one should delete it by cliccing the delete button in the Mental Ray render setting tab called ' Indirect Lighting'. In order to get the correct illumination in the Maya files inside the Mental Ray Common settings the Enable Color Management' is turn on. If it needs to render with a different camera , while keeping the Mental Ray Physical Sky and Sun , the 'mia_exposure_simple' node, linked to the perspective camera in the scenes , should be linked to the new camera as well.
In the Maya file there is a separeted texture for the text of the label. It's linked to a layered texture node set to 'multiply' in the 'layer blend mode'.
The 3dsmax file format uses a MR Sun and Sky illumination System , with color Management turn on. ----
The preview images in the above presentations are all rendered with no post work.