WE CAN'T ENSURE THE FULL COMPATIBILITY WITH SOFTWARE OTHER THAN THOSE LISTED IN THE ITEM DESCRIPTION, SUCH AS UNITY, UNREAL AND SO ON...
These models were realized using 3D Studio Max (version 2011) and Vray rendering engine (version 2.0), so it is optimized for working in this environment.
We can not be held responsible for the use of this model in environments different from the recommended one.
The models are a high poly composed by quads and triangles distributed across the topology in a well balanced way.
The rendering shown were made using Vray materials and scene setup provided in the file MAX (Vray lights, Vray materials and environment for scene setup).
TurboSmooth modifier were applied to the model for achieving the best quality.
The renderer visible in the scene can be obtained just using the native file.
MATERIALS AND TEXTURES:
Textures are from 2048x2048 to 4096x4096.
All textures are in TGA format.
The package includes 4 versions of team kit for white golfer: -Striped -Blue -Red -White
and 3 versions of team kit for black golfer: -Striped -Blue -Red
The package includes two versions of the file for each: -Default scanline version with standard materials and lights -VRay version with vray materials and VrayLights
golf bag + 12 golf clubs.
RIGGING AND ANIMATIONS:
The models are rigged using the standard 3dsmax biped, with the addition of a bone for both the eyes, managed by a 'look at costraint' to allow its rotation.
Facial expressions are handled with the morpher modifier.
The scene includes five facial morphs for each: -Angry -Left blink -Right blink -Teeth-grinding -Serious
The package includes 1 animation per model: (The animation files are in scanline default version) -Long shoot
The file .obj contains only the geometry (T-pose and heads with static facial expression). So any facial morphing, rigging and animations must be created from the scratch by the customers.
The FBX format included in the package can be used as it is provided, and is not editable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
With the FBX will not be possible to reach the same level of smoothing/tesseling of MAX version.
Since the model has been created with 3D Studio Max, it's optimized to work in this environment.
We can not be held responsible for eventual issues due to the use of this model in environments different from the recommended one.
For any questions or doubt please feel free to contact us.
***Please don't forget to vote the model. We'll really appreciate it. Thank you!***