3D model of a low poly golem character. This character is made of different assembled parts (rocks) that move imitating human movement. The model is suitable for use in games, broadcast, movies , advertising, etc. Rigged by Character Studio biped with extra bones to get the right rotation axis. One image added to show this. This extra bones are frozen to simplify animation. Biped and extra bones are not renderable. Skin modifier. Animation included (look at the animation in previews section).
Modeled in 3ds Max 2010 and Mudbox. T-Pose, real world scale (3,72 m.) Model centered at origin. Optimized topology, quads only. It is easy to delete non visible polygons to optimize render.
Three materials for whole figure. Clean UVs. Diffuse and Normal maps at 8192 x 8192 jpeg files. Size of each texture is 14-18 Mb.
Ready to use, just drop the model in your scene and start rendering. No 3rd party plug-ins required. Renders done with 3ds Max and Vray 1.5, and two of them with 3ds Max Scanline (no advanced lighting). Lights and cameras included in each document.
0-100 Idle. 100-180 Defence. 280-340 Attack. 440-500 Idle to walk. 572-643 Walk loop (left foot forward). 787-810 Walk to Idle.