A detailed model of a glass, with the tricky to model drips on the sides. These drips are glass, and particularly tricky to model and surface correctly.
The orange juice is a Sub-Surface Scattering material within LightWave nodal texture editor, and is surprisingly simple, but very effective.
The model is ready to render just as the illustrations show. All lighting and models are set up within a LightWave scene, the only thing that needs to be added is your own choice of HDR image as the backdrop.
Model and scene are saved as LightWave 10.1 to take advantage of the new Skin Material, but will load into any older versions.