Collection of 5 low-poly subdivision-ready 3D models of Generic Formula race cars with PBR materials (Specular and Metallic workflows). All models have unique design and are not connected with any particular racing series, teams, cars, brands and third-party IP owners. Suitable for computer/mobile games, broadcast, advertising, visualization. Perfect choice for your racing game!
Advantages of the models: - Very clean geometry; - The model is maximally optimized for use in 3d games and VR; - Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry; - Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything; - The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations; - Divided into functional parts and grouped for easy editing and using in game engines; - The models consists of 45 - 48 separate objects grouped together. Each of these objects has a simple and understandable name; - UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed; - Specular and Metallic workflow textures included! - 3DS MAX archieve includes separate layers of diffuse texture thus making changes to textures is easy as never. - Compatible with the majority of modern game engines! - 4 Materials with 4k textures set - separate for Body, Glass and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on material;
Created in 3DS Max 2018 and rendered with V-Ray 4.10. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2018 and V-Ray 4.10.03 to get the same rendering as on the preview image.
Materials: A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
- Textures size: Body - 4,096 X 4,096 PNG; Interior - 4,096 X 4,096 PNG; Wheels - 4,096 X 4,096 PNG; Bottom - 4,096 X 4,096 PNG;
Model is available in the following formats: - MAX (2018) - FBX - OBJ - 3DS - DXF (2010) - STL
You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons.
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