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3D Gazelle Rigged

3D Model License: Standard    Upgrade License
Aug 27, 2018
CheckMate Pro Certified
Maya 2016  |  mental ray 3.13.1
Blender 2.79  |  Blender Render
3D Model Specifications
9,638 Polygons
10,056 Vertices
Polygonal Quads only Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1315878
80 Products
Since 2013

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High detailed photo realistic Gazelle Rigged 3D model.
Ready to render exactly as you see above preview images in Maya 2016 with mental ray settings.
This model is suitable for Game (Real-time) animation, visualization etc.
Cameras, lights and render settings are included in Maya file.



- This model has a clean geometry based on Polygonal quads only.
- Unit system is set to Centimeter and correctly real world scale model. Location in space to x0, y0, z0.
- The model has come with fully textured and correctly mapped. No post work on these render preview.
- Gazelle body, tongue, mouth, teeth, cornea, iris and pupil are modeled separately.
- Every object are perfect named and polygons changeable. No any extra plugin needed to open this scene.
- Also non-native file (.blend, .fbx and .obj) come with color map.tga texture.
- Maya 2016 with mental ray v3.13.1 or higher is required to render.



All textures provided with high resolution. (main color map texture is .Tga)

Gazelle Color Map.Tga : 8192 x 8192
Specular.Jpeg : 8192 x 8192
Normal.Jpeg : 8192 x 8192



.Mb (Maya 2016)
.Blend (Blender 2.79 include only color map.tga texture. No render setup)
.Fbx (Success fully open with textures in maya 2013 and above, 3ds max 2016 and blender 2.79 tested)
.Obj (.Obj file come with .mtl file. Open success fully with textures in 3ds max 2016, and blender 2.79 tested)



*.Maya, .blend, .fbx, .obj :

(Total) Faces : 9,638
        Verts : 10,056

Gazelle body : 5,862
Mouth : 1,264
Tongue : 284
Teeth : 1,924
Eyeball (Cornea,Iris,pupil) : 304



Maya (.mb) file comes with rig elements.
Rig elements not included in Blender file.
The model is simple ik/fk bone system base rigging system.
The rig come with curve spline (Shapes) controller with ik,fk system. Some control come with custom attributes like eye open/close and rib control.
The rib control to you make breath animation for you like.
All leg, shoulder, mouth (Open/close), tongue, tail, tongue, spine, neck, ear etc. are rig with curve spline control.
Non-native file (.blend, .fbx and .obj) come without Skeleton or rig.
The model come with standard rigged pose. (signature pose).
The eye look locator control set only in T-pose maya file.



- The model is provided in signature rigging pose.
- The t-pose, laying down pose and jump pose also included in separate .maya file.

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