I made this model to learn how to model for games and physical - based texturing.
Modeled in Blender, rendered in Cycles render, textures were made and edited in Photoshop and Quixel.
Product contain two .fbx files - one of them contains animation for the rig demonstration and fully optional. Faces are already triangulated, so, sadly you can not modify the mesh as normal. Model have a real world scale (it's very big indeed).
Textures are 4K PBR (Albedo, Normal, Roughness, Metalness).