- 15 models use 3 materials type. - Blender 2.81 version use Cycles materials type (Principled shader) - 3ds Max 2017 version use VRayMtl materials type. - Cinema 4D R16 version use Default Scanline materials type. - Unity 2018 version use both Standart Metallic and Specular materials type.
---------------------- TEXTURES and UV: ---------------------
- Models are completely UV-unwrapped. Textures pack use ATLAS layout. All the UV islands are overlapped to use UV space as efficiently as possible. - Both Metallic/Rough and Specular/Gloss PBR workflows are available.
- Model is fully textured with all materials applied (Converted formats .MAX, .C4D, .Unitypackage as well, take a look at preview images). - Atlas layout allows you to get maximum quality of textures. - 3 material for 15 models which reduce the drawcalls significantly. - You can easily find and swap any of the materials on the Atlas for your own. - LowPoly models, that is perfect for even mobile game-dev. - No Ngons used, just Quads and Tris. - Clear topology with no any artefacts, holes, overlapping polygons and so on. - Real world scale 1:1. - Units of measurement are meters.
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