Fully furnitured house interior floor plan. Made in blender and textured in substance painter with pbr textures. Scene contains 99 objects. The origin of each object is placed to objects center of mesh. Every object contains only polygonal quads and tris, so no ngons used!
Every object and texture is named properly so usage is easy. No complex blender materials used, so you can easily get same render results with other renderers. Just place the textures and render. There are 49 pbr texture sets and every texture set contais basecolor/diffuse, normal, metallness and roughness maps. Texture sizes vary from 512pix to 4096pix. Metric system used.