Fruit Tart model is a medium-resolution model that can be easily subdivided into higher resolution model.
|| SPECS ||
Fruit Tart (Pie) model: - 183 Separate poly objects - Subdivision Level 0: 208020 tri-polys - Subdivision Level 1: 650102 tri-polys
Scene: - Objects: 192 (Includes Camera and Light Targets) - Geometry: 184 - Total Polygons: 104329 Quad-Polys or 208022 Tri-Polys - Vertices: 104380 - Quads: 99.39% - Tris: 0.60% - Ngons: 0 - Groups: 1 - Scene Lights: 3 (Includes Sky and HDRI Envrionment Map ''TS_HDRI_Studio_Product_Sm.exr'') - Camera: 1 - Renderer: mental ray
3ds Max 2014 and later:
- Includes mental ray and Default Scanline versions. - Scene objects are organized by Groups. Layers, and Selection Sets. - Objects have uncollapsed, Turbosmooth modifier, Subdivision Level set to 1, instanced (when possible) for easy editing of Subdivision Levels. - Objects and Materials use descriptive names. - mental ray version uses Arch&Design and Blend Materials. (Increase FG Precision and Image Precision for higher quality render) - Default Scanline version uses Standard Materials with no advanced shading or lighting.
Other Exchange formats: Appearance of Materials may be different depending on software. (Separate downloads). Groups may have been converted to dummy/bones.
FBX: Basic Materials, No advanced shaders, UV Mapped, Turbosmooth modifier with subdivision level set to 1, Camera, Basic Lights,
OBJ: Basic Materials, No advanced shaders, UV Mapped, Includes base model with Level 0 subdivision and Level 1 Subdivision (higher res) model.
|| RENDERING ||
- All preview images were rendered with mental ray renderer in 3ds Max 2014.
|| TEXTURES || - All objects have UV coordinates and have been unwrapped. - Identical objects share the same texture files.
UV layout templates are included as separate download.
|| GENERAL ||
- Model is built to real-world scale - Units used: Inches. - Object Dimension: 15.66 inches (39.77 cm) wide approximate. - Strawberry models use a combination of polygonal and texture map for seeds. Not all visible seeds are polygonal. - No third-party renderer or plug-ins needed.