Thumbnails were rendered in Max 2009 Mental Ray: WYSWYG = What You See What You Get No pictures were modified in photoshop.
This model is built for videogames, especially for lightmapping.
Model has two UV channels: UV Channel 1 is used for textures with overlapping UVs UV Channel 2 is used for lightmapping and has non-overlapping UVs. Every separate castle part uses maximized texture space and tight packing.
The model has three main parts: 1. Castle: 542 polys, 976 tris, 515 verts. 2. Roofwindow: 7 polys, 11 tris, 12 verts. There are two roofwindows having their own areas on the main texture so they look slightly different. 3. chimney: 37 polys, 76 tris, 12 verts Three parts total: 586 polygons, 1063 triangles and 577 verts.
The multi-part example model shown on the renders consists of: Polygons: 1368 Verts: 1368
Texture size: 1024 x 1024 BMP textures: diffuse/color, specular, normal maps and bump
Downloads: Max 2009 scanline render setup and Mental Ray scenes for Max 2009 and 2012.
Softimage XSI 5.0 Mental Ray setup
Cinema 4D 11.5 Advanced Renderer setup
Maya Mental Ray 3.7 setup
OBJ: textures and two separate object files. One has UV channel 1. The other has UV channel 2 so you can copy/paste the second channel if required for one object.