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French Medieval Castle

$5.95
or
Royalty Free License
- All Extended Uses
Included Formats
Cinema 4D 11.5 Advanced Render 11.5
3ds Max 2009 mental ray 3.6
Maya 2009 mental ray 3.7
Softimage 5.0 mental ray 3.4
OBJ 2012
Collada 2012
FBX 2012

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3D Model Specifications
Product ID:724686
Published:
Geometry:Polygonal
Polygons:1,368
Vertices:1,368
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since October 2009
Currently sells 23 products
Achievements:
Product Rating
Unrated
Description
French Medieval Castle

Height: 118ft    36m

Thumbnails were rendered in Max 2009 Mental Ray: WYSWYG = What You See What You Get
No pictures were modified in photoshop.

This model is built for videogames, especially for lightmapping.

Model has two UV channels:
UV Channel 1 is used for textures with overlapping UVs
UV Channel 2 is used for lightmapping and has non-overlapping UVs. Every separate castle part uses maximized texture space and tight packing.

The model has three main parts:
1. Castle: 542 polys, 976 tris, 515 verts.
2. Roofwindow: 7 polys, 11 tris, 12 verts. There are two roofwindows having their own areas on the main texture so they look slightly different.
3. chimney: 37 polys, 76 tris, 12 verts
Three parts total: 586 polygons, 1063 triangles and 577 verts.

The multi-part example model shown on the renders consists of:
Polygons: 1368
Verts: 1368

Texture size: 1024 x 1024
BMP textures: diffuse/color, specular, normal maps and bump

Downloads:
Max 2009 scanline render setup and Mental Ray scenes for Max 2009 and 2012.

Softimage XSI 5.0 Mental Ray setup

Cinema 4D 11.5 Advanced Renderer setup

Maya Mental Ray 3.7 setup

OBJ: textures and two separate object files. One has UV channel 1. The other has UV channel 2 so you can copy/paste the second channel if required for one object.

FBX: embedded textures and two UV channels

DAE: textures and two UV channels
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