This fountain is modelled with 3DSMax. It uses a Super Spray particle system and two Parray systems to simulate water. These Particle systems simulate the projection of sphere shape water particles. The parameters can be adjusted to change the particles projection divergence, the percentage of particles, the speed and size, the emit start and stop. Three Gravity forces (one for each System) introduced in the scene will force the water to come down. The water it’s linked to the gravity by an operation called Bind to Space Warp. To make the water deflect on the fountain basins, three deflectors have been added to the top of the basin at the water level. The water it’s also bind to the deflectors, these deflect the water up when it reaches the basin top making it bounce.