This scene was built in Maya 2010 and rendered using Mental Ray Final Gather.
Poly and Vert counts are totals for all geometry in the scene at lowest subdivision levels.
The scene contains a control curve under which all geometry is parented. The curve contains a custom attribute called SMOOTH, which has settings from 0 to 2. Should there be the need to smooth the model, use this setting to add subdivisions to geomety.
Renders were done with this attribute set to Smooth 1.
The control curve also has custom attributes which you can use to animate the saw unfolding or which you can use to simply open or close the saw. These attributes are named: 1. Handle Rotation 0 to 270 2. Negative 339 Point 6 to 0 (which represents the minimum and maximum rotation for the setting) i.e. -339.6 to 0
The model was also exported in FBX, OBJ formats and imported into 3dsMax9. The Max file is not set up for rendering.