- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "fabrique nationale", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
FN Scar L, Game Ready asset is a high quality, low poly asset originally modeled in 3DS Max 2017. The normal map was baked from a high poly model in Substance Painter 2017, making this product look very detailed without using many polygons. This product is intended for game/real time/ usage. This model is not intended for subdivision.The polycount is similar to the modern FPS AAA games.
The renders and wireframes were done in Marmoset Toolbag 3. (The triangulation of the the mesh topology is caused by Marmoset).
Low Poly Model:
-All the main objects are separately and named correctly for an easy usage. -This weapon is designed to be modular and ready for animation. Parts such as magazine are ready to be rigged and animated. -Includes: .obj, .max, .fbx, .3ds files -.obj ,.fbx and .3ds versions exported from 3ds Max 2017 -Includes Marmoset Toolbag 3 scene. -Includes Substance Painter scene for an easy export to different render engines. -An Unreal Engine 4.18 project is also included with textures and materials already correctly assigned. Ready to be used in your game.
-Total polycount: 4.911 Total Polys 5.417 Total Verts 10.497 Total Tris
-Model unwrapped manually to make most efficient use of the UV space. -All materials and objects named appropriately -Tested in Marmoset Toolbag 3 (see renders) -No special plug-ins needed to use this product.
|| Textures ||
-1 4k Texture set (Base Color, Metallic, Normal,Roughness, Ambient Occlusion)
-Textures for Unity 5 have been exported and can be downloaded.
-All texture sets were exported at higher resolutions of the necessary resolution for an easier downscale of the texture size(if needed).
Textures in .targa format:
|| ++ BOUNS ++ ||
The high poly models used to bake texture maps is also available in the substance folder in .obj format.