A Percussion-cap blackpowder pistol with an included musketball.
*This is Version 2.0 of my (incorrectly named) flintlock pistol. Some improvements were made: -mesh work and material tweaking. -naming conventions more uniform.
The model is one object that can be thrown right in a game with little or no additional work.
>simple armature with 2 bones for hammer and trigger. >3 animations: Half-cocked (safety), Full-cocked(armed), fire. >gun parts include: stock, barrel, hammer, trigger, guard, plunger, and 3 screws. >All parts share the same texture and normal maps for ease of use. >Great for use as a FPS weapon or background prop. >Lots of reuse value since the gun can optionally be broken into pieces: (ex: make the player character have to collect the parts to rebuild the gun, or maybe the gun can be shot out of an enemy's hand and pieces of it fall to the floor)