low polygonal model of realistic common flashlight. Model is very simple with minimum polygons. There are three version of this model, with little bit less polygons. This is the high version nice for using as model in game but also good for renders. * Model is in real world scale (cca 20 cm). * Model is named propertly and also all materials are named (There are two of them - main body and glass) * Texture is photo realistic UV mapped without overlapings. There are three textures to this model, one is diffuse map, one is bump map created with nvidia pug-in and one is specular map for more realistic specs of the metal parts. All textures are in high resolution 2048 x 2048 in TGA file format.