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3D US Flag

Apr 11, 2018
CheckMate Pro Certified
StemCell Certified
Omniverse Certified
FORMATS
NATIVE
3ds Max 2015  |  V-Ray 3.4
3ds Max 2015  |  V-Ray 3.40
3ds Max 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
Maya 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Cinema 4D R18  |  Advanced Render
Unreal 4.10
USD  |  Omniverse
3D Studio
Collada
FBX
OBJ
4K Textures for DCC and PBR Environment
Sets of textures that use IOR & Height Maps for Vr
3D Model Specifications
94,087 Polygons
95,124 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1207523
49 Products
Since 2012
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US Flag with different modifiers that can make this flag to wave, bend etc. The model is not animated but has undestructive modifiers that can be easily modified to your needs.

The pole is around 400 cm (4 meters or 157 inches) flag is 190 cm x 100 cm ( 74.80 inches x 39.37 inches).

The flag is made with all elements as a model and textured in 4K textures in DCC (Vray) and PBR (real-time engines such as Unity) environment for better realism such as folds caused by stitches and Stars looks like made of stitches.

Scene unit is in cm. The scene is lit with 1 Vray Light and 1 HDRI Image.

Elements are grouped by 3 textures sets groups.

Metal_Pole, Blue_Square, and Stripes. Models are made of Metal_Pole, Mechanism, Blue_Square, Red Stripes, White_Stripes all together are placed in Group US_Flag

DC (Production Environment) 4K Textures for each model group

Diffuse 4096x4096
Glossiness 4096x4096
IOR 4096x4096
Specular (reflection) 4096x4096
Normal Map (bump) 4096x4096
Height Map (displace) 4096x4096

PBR (Real Time Engines) 4K Textures for each model group

Base Color (albedo) 4096x4096
Roughness 4096x4096
Metallic 4096x4096
Normal 4096x4096
AO 4096x4096

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NOTES

On 26/03/2018 model was converted to MentalRay version so some steps needed to be corrected for UWV Mapping and texture correction. To keep the same model and improved there are now original textures that use IOR maps and texture sets without IOR.

All model formats are saved as Subdivision 0 means you can use Subdivisions in your favorite program.

This is 3D Model, when you purchase it you will be able to download all models and textures!

Images are NOT ALLOWED to use without model purchase, Thank you.

.DAE, .FBX, .OBJ .3DS are not native formats so it is possible that your program doesn't show textures (such as blender) you will need to apply textures or you can contact Technical Support.

If you have any problems with model conversion please contact Technical Support.

Please rate model and also I invite you to comment it ;), Thanks.
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